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Positron832

34 Game Reviews

14 w/ Responses

Yeah it's kind of hard to play a game written is AS3 with the Ruffle flash emulator.

KiffoliskMusic responds:

use newgrounds player. as far as i know you can only play it on actual adobe flash and newgrounds player.

Only major complaint is that there isn't a replay button when you get an ending.

This is better than many other platformers but the buttons could look like actual buttons instead of drawings and some sounds wouldn't hurt.

NWFROST responds:

the buttons need to look like that and sfx will be on the full version

Feels like a beta version. The screen is too big. I have to zoom out the window to see the game. There should be a text that tells the player that the escape button takes you back. Some sounds wouldn't hurt as well. I'll have to say that this is better than many other unjudged games though.

KKKONGEN responds:

thx, will make shure to add it, its an Beta yes

This will get frontpaged. I have no complaints. Simply a solid game.

Only complaint is that the player glides as if on ice.

Has a lot of potential. The way the player turns around is so smooth and the gameplay is pretty good. The GUI is a bit meh though.. The buttons look a little stretched and the text in the settings panel looks bad (the buttons are ok. It's the text that's bad). I think you will improve that in future builds though. Very promising game!

deadBatteryGames responds:

Thank you for the feedback!
It is worth noting that the entire UI & Interface is made of prog art. So none of it will be kept in the official release ;)

It's pretty ok! But it feels like the music restarts everytime you shoot.

Things I like:
It is very interesting seeing neumorphism being used in an application like this. I think it fits in very well. There are a good variation of sounds to choose from and it's easy to get the grasp on how this works.

Things that can be improved:
Add a way to delete beats with the delete button on the keyboard.
I noticed that the tempo and drum type reset when switching time signature. Maybe make it more consistent?
Maybe make the pattern start from the beginning after you have pressed stop?
Make sure to fix the text that doesn't have enough space to be fully visible somehow.
And maybe... add an indicator for where a bar ends?

Well that's it. Not bad!

Wow you're fast.

LostError responds:

Thanks for your feedback. I've implemented all of it, except for the last one :)

Very nice. Only complaint is that the swan blinks for too long after hitting a rock. It makes it hard to really see where it is. Otherwise a solid little game.

Doing whatever :)

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