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Positron832

14 Game Reviews w/ Response

All 34 Reviews

Math noooooooooooo!!!!!!!!!!!!!!!!!!!!!!!

HighStrike responds:

You can do it >:D

Simon coming from nowhere lol

Pommisc responds:

Simon is the best Lovestar character by far

Thank you for playing :) !

I didn't get my medal #2 :( but cool game :)

I don't suck I completed the game >:(

AtreyuGilbert responds:

sucks to suck lol

Ant responds:

Awe, I wonder why it doesn't work :/
Anyways, thanks dude! :D

Yeah it's kind of hard to play a game written is AS3 with the Ruffle flash emulator.

KiffoliskMusic responds:

use newgrounds player. as far as i know you can only play it on actual adobe flash and newgrounds player.

This is better than many other platformers but the buttons could look like actual buttons instead of drawings and some sounds wouldn't hurt.

NWFROST responds:

the buttons need to look like that and sfx will be on the full version

Feels like a beta version. The screen is too big. I have to zoom out the window to see the game. There should be a text that tells the player that the escape button takes you back. Some sounds wouldn't hurt as well. I'll have to say that this is better than many other unjudged games though.

KKKONGEN responds:

thx, will make shure to add it, its an Beta yes

Has a lot of potential. The way the player turns around is so smooth and the gameplay is pretty good. The GUI is a bit meh though.. The buttons look a little stretched and the text in the settings panel looks bad (the buttons are ok. It's the text that's bad). I think you will improve that in future builds though. Very promising game!

deadBatteryGames responds:

Thank you for the feedback!
It is worth noting that the entire UI & Interface is made of prog art. So none of it will be kept in the official release ;)

Things I like:
It is very interesting seeing neumorphism being used in an application like this. I think it fits in very well. There are a good variation of sounds to choose from and it's easy to get the grasp on how this works.

Things that can be improved:
Add a way to delete beats with the delete button on the keyboard.
I noticed that the tempo and drum type reset when switching time signature. Maybe make it more consistent?
Maybe make the pattern start from the beginning after you have pressed stop?
Make sure to fix the text that doesn't have enough space to be fully visible somehow.
And maybe... add an indicator for where a bar ends?

Well that's it. Not bad!

Wow you're fast.

LostError responds:

Thanks for your feedback. I've implemented all of it, except for the last one :)

There is only one problem and bug that bugs me. The UI isn't scaled to the screen size. Most of it is not visible. The green arrows are not visible, only the one that points to the right, etc. Another thing I think that could improve this game is to not let the ship go so much forward that it flies out of the screen.

LASERBEAST responds:

yeah this game is like ten years old. i would love to update this game at some point but it was just a conceptual thing in the first place. i'm just one dude and this took me like 1 day to make.

and if you are an avid fan you will notice in stage two of this game it is the same tentacles i used in my other game Squid** :)

i forgot how cool the power-ups are in this if you can stay alive.

Not bad! Only complaint is that you spelled "complete" as "complite". The music is good and the transitions are so smooth. The gameplay is good too!

Serious07 responds:

Thanks for the review, will fix the spelling as soon as possible! Have a good day!

Doing whatever :)

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